The Art Attack’s great, but even then, by that point in the game I already had Vivian’s Fiery Jynx attack, so I only used it once, against those damn Fire enemies I’ll talk about later. This really feels like it should be done on a touchscreen, with the Game Pad or DS stylus, but it’s on the Gamecube, so. But again, it eventually becomes pointless when you deal more damage to all the enemies by yourself, and eventually it gets outclassed a move that you only get by Chapter 4, Art Attack, which has you drawing circles around the opponent with the Control Stick and A button to attack the enemies in a far more reliable way. Earth Shaker attacks every enemy on the arena for a lot, but eventually becomes not strong enough even though its attack animation looks like it should deal way more damage than it ends up doing later on – only 4 damage, really? – and it feels like luck whether I get all of the Action Commands right on it or not towards the very end.īut I do love how it can still attack enemies above the ground with an earthquake of all things. And you don’t get a better one until after the island chapter. Like the Sweet Treat one where you can restore a ridiculously tiny amount of health and FP and can potentially hit a poison mushroom to prevent you from throwing stuff at the HP and FP icons for a while, which always feels luck-based to me. I especially love how it doesn’t require a ridiculous amount of BP to wear, like the Quick Change badge I took forever to decide to equip from that which is awesome because it gives you far more options in battle, by letting you change partners without wasting a turn (which is something you should’ve been allowed to do in the first place!) so that if you’re stuck with enemies that your partner can’t attack, you can switch out and attack in the same turn instead of being forced to defend with your partner or appeal uselessly, increasing the amount of Star Power for one of the very few worthwhile Star power attacks in the game. You only get it by Chapter 4, but it’s so broken that it’s worth it. I absolutely love the Lucky Start badge, which makes something good happen every time you start a battle, whether it’s gradual restoration of HP, FP, making you electrified to enemies, or more evasive to attacks. Seriously, why can’t Mario just walk around the first enemy and hammer the second one? There’s a Hammer Throw badge that lets you hammer enemies that aren’t right in front of Mario which you should’ve been able to fucking do in the first place. There’s also badges that give you superfluous attacks like an attack to freeze your opponent for a couple turns or make them dizzy or put them to sleep or poison them when I’d rather deal more damage and defeat them right away. That’s rewarding skill, that’s how it should be. In SS, you can completely dodge every attack if you’re good enough. That’s without even mentioning all of the other fun badges like badges that increase the chance that your opponent’s attacks will miss, a badge that reduces the amount of damage you for some stupid reason still take anyways every time you block an attack successfully – Superstar Saga’s better because you can counterattack reliably and avoid damage entirely on skill alone, this game forces you to take damage and the worthless counterattack is luck-based bullshit. In addition to adding a damage point or 2 to your default attack and that of your partner and increasing your defense or offense when you’re at half health, you can actually equip multiple of the same attack badges to deal more damage with them, adding a measly 1 attack point to Multibounce that adds up if you use 5 at once and make it actually worth something as an attack. In addition to superficial aspects like the way the environments and charming ” paper ” character models look, the Badge System provides a lot of variety and a fascinating way for an RPG to give you the sense of getting stronger through your own power that RPGs are good for, because leveling up on enemies alone doesn’t make your attacks stronger, for that you need badges. Now, there are plenty of things about the game that I love, so I can understand why it’s considered fantastic and a true classic. Now I have a beef with the game for legitimate reasons. Before that, I had played the game in my childhood and I stopped at the Glitz Pit because eventually, the game seemed to force me to run away from a fight because I’d need Yoshi to win it, but because that fight was in an arena in front of a huge audience of albeit fictional people, little kid me didn’t want to run away from the fight and humiliate myself. Okay, I’ve played up to the island chapter of the game at this point.
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